WaterBullet00_Mat_v_x
=====================
  Textures:
    - WaterBullet_Env
        Offset: 0.2490234375, -0.1220703125
        Scale: 0, 0
        Rotation: -0.7481002227851192

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 0, 0, 0, 255

  Color Registers:
    - -98, -57, -41, 254
    - 254, 254, 254, 255
    - 254, 254, 254, 255

  Steps:
    1: RGB = (vertex RGB), then add (-98, -57, -41), add 127
         A = ((tex #1 A) * (vertex A))



WaterBullet01_Mat
=================
  Textures:
    - WaterBullet_Env
        Offset: 0.2490234375, -0.1220703125
        Scale: 0, 0
        Rotation: -0.7481002227851192
    - WaterBullet_Env
        Offset: -0.4150390625, -0.0390625
        Scale: 2.109375, 1.11328125

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 0, 0, 0, 255

  Color Registers:
    - 161, 161, 161, 255
    - 250, 255, 255, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), add 127, multiply by 4
         A = ((tex #1 A) * (vertex A)), multiply by 2
    2: RGB = ((tex #2 RGB) * (prev. RGB)), multiply by 2
         A = ((tex #2 A) * (vertex A)), then add (prev. A), divide by 2
    3: RGB = (lerp from (161, 161, 161) to (255, 255, 255) using (prev. RGB)), multiply by 4
         A = (vertex A), then add (prev. A), multiply by 2
